All of the endings will affect the game in different ways, so this means I have to make 4 different chapters and 12 parts, that's like 4 times the original campaign! And considering the demo is just half a part and took an entire month to make (and it's only affected by one ending), it's a lot of work, so please understand these things take time. It's going to be a three-part chapter with a total duration of 2 (estimated) hours. In-game Lobby/start game feature (Now in the Supertronic Tubbydome) Cursor locked in middle while playing. Yeah, it's a long time, but it's also a big project. Play V2.5 Here :) So what are you to expect in the next Beta Reduced Slendytubbies chasing speeds. I don't want to promise anything, but I think the full game should be ready by around late 2019. You might be wondering how this will work in the game. There's no "definitive ending" or alternate timelines, it's all the same, you just decide how it ends. All of the endings are canon, you decide the fate of White Tubby. This is another question that people's been asking for ages, yet we've already answered many times. This means style directions may be different from the original game. 12/12/12 was the date the original Slendytubbies game was released. However, you should keep in mind I'm writing the chapters on my own this time. Slendytubbies: Anniversary Edition is a remake of Slendytubbies it was made to celebrate the third anniversary of the first game. This is my first time developing a game on my own (and actually releasing it), so of course there might be a few issues. While Sean is working on other stuff, I decided to take over this project and fill the gaps on my own (with of course Sean's assistance). Description: Slendytubbies is a re-make of the popular indie game 'Slender', with a massive twist. This is also the reason why Slendytubbies III isn't getting as many updates anymore. Originally, we wanted to release more chapters as updates to fill the gaps we left on the campaign, but we decided to scrap the idea and focus on making original, more serious projects. I decided to release it as a standalone DLC for a number of reasons, such as reducing file size, using an updated version of the Unity engine, and me working on the development of the chapters instead of Sean (like it's always been). I don't want to say too much though, I'll let you play it instead! New itch.io is now on YouTube Subscribe for game recommendations, clips, and more.
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